Zeph
Member
i'm a god, just of another name (lyrics)
Posts: 82
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Post by Zeph on Oct 22, 2024 1:27:20 GMT
Hello! I'm not sure if this goes here, considering every other post here is a SimLit (I'll be posting my own at some point, soon as I work up the nerve), but general challenge posts tended to go here too on the old forums, so I'm taking a guess- I've decided to make my own take on a legacy! I'm basing it off my personal favorite legacy, the Whimsy Legacy Expanded, and its mechanic of having the results of the previous generation influence the next. I have two and a half generations down, but ideas are really hard, especially when the challenge I'm using as inspiration has thirty freaking generations. I don't want to copy it, I want another challenge with the next-generation mechanic for people to choose from! Legacy crafters, how do you come up with ideas for generations?
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Post by arieltriffic on Oct 22, 2024 21:26:45 GMT
Hmm, perhaps HermioneSims jeslet or some other people could help. I've often thought about starting a legacy myself, but the normal life spans, deaths, and gameplay focus dissuade me. I like being with my sims for as long as they interest me. I tried to come up with my own legacy (kind of) based on Greek mythology, but I ended up making a bunch of sims and a very elaborate family tree. If I were to do a legacy, the rules would go something like this: 1. Small sims do not age up unless they "grow up well" - i.e., max the appropriate skills. 2. Sims must complete tasks that align with the story arc. 3. I would want each heir sim to be made immortal with ambrosia. I dislike seeing the sims I love die. 4. The story is more important than anything else. Aaaand that is why I have not started a legacy.
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Post by HermioneSims on Oct 23, 2024 5:33:59 GMT
My legacy doesn't have different goals for every generation, so I can't say much on the first question of the thread. As for arieltriffic question instead: normal lifespan is indeed quite short, and not very balanced either*. On the other hand, however, a whole legacy it's already very long to play and even longer to write (my whole legacy will reach about 240 chapters). Managing to complete aspirations etc... in such a tight time it's also part of the challenge for many. *By "not very balanced" I mean that the relative lenghts of the sims life stages (days they're children, teen, young afults etc...") isn't at all proportionsl to real life. In particular, the number of days sims take to reach the young adult stage it's too long in proportion with the young adult+adult+elder stage**. I generally have my heirs have trir kids in the last week of the young adult stage, and this way they turn elders in the teen stage of their kids and die of old age in the first week after the kids turn young adults (without tricks to extend their life). For this I wasn't able to play grandparents at any point in the legacy, just a couple of time they were able to see their first grandchildren once! I think the only way to avoid it is to have them have kids the moment sims turn young adults, but this is usually not the story I want to tell. ** I played some years ago before the High School Years update on the length of life stages and the infants one, but they kept adding the same number of days to the phases related to minor sims as to adult sims, so the final result should be the same.
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Post by MonaSolstraale on Oct 23, 2024 8:53:04 GMT
I also can't stand my Sims dying. In my test game, however, I have decided in advance to play with aging on. My settings are on a long life span. For my active families, time only increases as I play them. I probably have 4-5 families I rotate between, as some of these are children of the founders. The third generation is infants and toddlers right now. I've also added about 100 days of extra lifespan to youth, adults and elders in MCCC settings, as it doesn't make much sense to me that the university takes all the youth and that grandparents are not allowed to participate in their grandchildren's upbringing. I don't really have goals for each generation, but I try to read the personalities of the Sims and follow their whims and preferences for hobbies and jobs.
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Post by jeslet on Oct 23, 2024 18:21:53 GMT
What fun questions! I guess my general advice is to do whatever makes you happy and ignore everything you know about legacy challenges that does not fit your game style. Make it your own. For the OP's question: how do you come up with the goals for each generation, is I don't. I've tried those types of legacies and usually I get bored within two or three generations, especially when the intended story does not fit the intended sim. So a challenge says gen three should be a writer and build a library, well what if the third generation is an outdoorsy type who prefers riding? What if someone in the family does not like children and doesn't want any? Right now, I'm playing a decades challenge, but entirely ignoring the "rules" and making stuff up as I go based on actual changes and events in history where my sims can react to the different events based on their personality. As for your question arieltriffic, it's basically the same advice, you play as you want to. For me this is how I do it: - lifespan is on long, but with custom aging through MCCC so the aging match what I want.
- One sim year = five years, making a "real" year be 11 days long and each day a little over a month.
- I don't have an heir sim, I follow the sims I like for as long as I like to, and see where that takes me. When I get bored with a sim they become NPCs and subject to MCCC and neighborhood stories
- I move my sims around in the sim world, and try to give myself as many different styles of gameplay as I can based on my sim's personalities, but also challenging myself.
Most of all, I do what I feel like. Now if I were to start a legacy but didn't want my characters to die, I'd probably turn them into Vampires, then I'd move them around each generation to keep them "hidden" - that way they'd be immortal but I'd still be challenged to try new gameplay as they try to fit into the world.
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Zeph
Member
i'm a god, just of another name (lyrics)
Posts: 82
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Post by Zeph on Oct 23, 2024 18:33:57 GMT
See, this is getting a little off topic from what I originally posted I really prefer the goals-oriented challenges because it stops me from falling into the exact same "find spouse-marry spouse-have kids-repeat" gameplay for every generation, and I wanted to make a ruleset, and nobody is doing what I initially asked and helping me with that ruleset!
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Post by HermioneSims on Oct 23, 2024 19:04:13 GMT
Zeph , maybe we can ask mightysprite about rule-sets in challenges, I remember that on the old forum she was working on the rules of a funny challenge aimed to explore all the neighborhoods in the game with different traditions (and color choices) for each generation ( link)
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Post by MonaSolstraale on Oct 23, 2024 19:17:59 GMT
Zeph Unfortunately, it wasn't entirely clear to me that that was the question. I can assure you that I, and that probably also applies to the others here, are trying to answer based on the best intentions. I'm pretty sure I've seen some legacy suggestions shared on X or tumbler. I will return if I come across any. Maybe you can pick up something that appeals to you from Oshinsim's video here: Legacy Challenges you NEED to try when you're bored in The Sims 4
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Zeph
Member
i'm a god, just of another name (lyrics)
Posts: 82
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Post by Zeph on Oct 23, 2024 19:25:53 GMT
I thought I made it clear- my bad!
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Post by MonaSolstraale on Oct 23, 2024 19:32:46 GMT
Zeph We are a mixed crowd of non-English speakers in this Forum. This sometime requires that we forgive ourselves and each other. No harm meant 😉 I hope you get some tips you can use, otherwise feel free to come back.
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Post by jeslet on Oct 24, 2024 4:01:28 GMT
I'm sorry you felt like we weren't helping. I was trying. But I do have some suggestions. - Rags to riches but with generations: first gen starts out in a rental unit, dirt poor, drop out from high school, menial job, then each generation needs to be better off than the other, working their way up, although I doubt it will take 30 generations.
- Trait-challenge: with each generation you autogenerate a trait for them, that trait becomes their defining trait and everything they do in life is defined by that trait - job, family, aspirations... so if that trait is clepto, they become criminals. The defining trait can only be used once and so you work your way through the traits. Jobs, neighborhoods should also be changed for each generation.
- Similar to the above would be an aspiration challenge - they live their aspirations
I've also seen the ABC-challenge where aspiration and traits and job starts with A for generation 1, then B for generation 2 and so on...it sounded like quite fun.
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Post by mightysprite on Oct 25, 2024 2:39:43 GMT
Oh thanks for remembering Local Color, HermioneSims It is a generational challenge though, so maybe not what Zeph had in mind. Although... one thing I purposely included in the Local Color challenge was not requiring the generations to all be biological, or to come from the same line-- the new heir is the first newborn or infant to come into the household after the last heir becomes young adult. So, the new heir can be an adoptee, or the child of a friend who moves in, etc. It is more fun for me to play when not everyone has the "marry and procreate" requirement.
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Zeph
Member
i'm a god, just of another name (lyrics)
Posts: 82
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Post by Zeph on Oct 25, 2024 2:52:43 GMT
Oh thanks for remembering Local Color, HermioneSims It is a generational challenge though, so maybe not what Zeph had in mind. Although... one thing I purposely included in the Local Color challenge was not requiring the generations to all be biological, or to come from the same line-- the new heir is the first newborn or infant to come into the household after the last heir becomes young adult. So, the new heir can be an adoptee, or the child of a friend who moves in, etc. It is more fun for me to play when not everyone has the "marry and procreate" requirement. A generational challenge is, if I'm assuming what it is correctly, exactly what I had in mind, actually!
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Post by MonaSolstraale on Oct 28, 2024 9:36:34 GMT
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