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Post by queenofmyownfantasy on Sept 27, 2024 13:26:48 GMT
but where do you find your motivation?
I love writing, that is most of it. I chuckle at myself when I put in small easter eggs, hints to future events, or funny references, and am proud when I figured out something hard to describe or managed to streamline a confusing bit. Because I play with a witchy family in a simsuniverse where all magic exists but isn't common/considered to be real by most, some references to "Harold Petty" and "Joking Terfling" (I do not agree with her recent viewpoints...) for example are unavoidable. When I get a comment (I also post in other places) and people pick up - or don't - on things in a way that fascinates me or makes me laugh, it gets even better.
But I do mostly write to get out the words and laugh a bit at myself, which I can do even if no one reacts; doesn't mean I don't appreciate it though. Lots of experiences and thoughts my sims have are also slightly influenced by my own experiences and principles. Like, in my current generation/story there is a "short term holiday sweetheart of same gender who lives in a bad place to be gay and whoops they're gone as a confusing first crush when you're a teenager" storyline, which is picked STRAIGHT from my own life (unfortunately, with less positive things going on: my first real hardcore BAM crush ever was... on a Russian girl...On an international summer camp...When I was 14... Our English wasn't it and nothing ever came of it even though stuff happened in my sims story, but I definitely fantasize about her having emigrated to a more positive country at some point - she had massive gay vibes - and working in some starbucks like place in estonia or something and me going on a citytrip to Taillin and..) and I am pretty sure I am making all my characters neurodivergent in some way by accident, as I am.
I started writing the happenings of my current family down because weird, dramatic stuff was happening in-game and I caught myself spontaneously narrating it in my head. "This could be good", I said to myself, and the rest is history.
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Post by MonaSolstraale on Sept 27, 2024 17:34:03 GMT
luciusstorm One thing I can recognize is that the stories are always in my head, whether I write them or not. When I play the game there is always a voice telling stories. I definitely enjoy looking at pictures I take while playing and interpreting them afterwards. What is happening in the picture. What do the figures' faces tell me. Emotions and dialogues. Thanks for reminding me. 😊 I am always very interested in human development. My characters are on a journey in life where I expect them to develop. Maybe that's the problem with the chapter I'm writing on. There is not much development. I try to remind myself that life is like that too. Periods where there is no development. Maybe it's ok. For me, it is perfect to read Simlit as I have problems with texts that are too long and complicated. I started writing during Covid lookdowns and you could say the reading/writing network I found brought me through that period with a feeling of not being isolated. Most of the story writers I followed have now completely left Simlit. I can see that there are so many other new stories to delve into, and I also feel a little ashamed that my energy does not quite match my intentions. I assume it can be compared to entering into a new relationship. It requires time. queenofmyownfantasy Thanks for sharing. It sounds like you are in a really good place in your writing process. A place where you can use your writing to master your life. It sounds so lovely that it can put a smile on your face. I can definitely recognize writing as a tool to deal with trauma from my lived life or to look at life from a distance. My entire love for the Sims game arose when I became familiar with the game during a period when my life was challenging and very stressful on many fronts. A sanctuary to create a better and more positive personal story. Simlit writing becomes a place to reflect, regardless of whether you have readers or not. It's good to remember. 😊
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Caerfinon
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Posts: 218
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Post by Caerfinon on Sept 27, 2024 18:43:25 GMT
I think this question has come up before, but where do you find your motivation?My main motivation comes from two sources 1) when I run into something that happens in-game that I find particularly funny and then I figure out how my characters would react to it. 2) when I'm playing a character I often have an internal monologue going in my head about what they are thinking about while they are performing their various tasks. If this process rises to the level of something that makes me smile or chuckle, then I use it for my writing. It's a good thing I only mostly do single strip comics because it doesn't take much time to produce it. When I was making the Strangerville comic book I actually had to storyboard the scenes and work from a script to keep everything straight. Way more time consuming.
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Post by GlacierSnow on Sept 28, 2024 13:09:23 GMT
where do you find your motivation?MonaSolstraale , based on what you wrote in your post, I am understanding this question to be asking more about how we continue writing when circumstances make us feel unmotivated, rather than what makes us want to write in the first place. Like a lot of others here, writing feels like a core part of who I am. I always have stories (or at least characters and scenes) in my head and I feel driven to share them with others. But I also go through periods (sometimes lengthy ones) where taking the stories that are in my head and actually transforming them into a format that other people can experience feels like so much work. Sometimes I'm tired. Sometimes things are going on in my life or the community or the world at large that are causing me pain or weighing on my mind. Sometimes I'm unsure about what I'm writing. Sometimes the scenes I keep daydreaming about aren't the ones I think I need to be working on. Or sometimes I just don't want to do it. For me, I've found a few things that keep me going, or get me going again. - Caring about my characters. I stay motivated best when I have a set of characters I feel really loyal to. When I think about quitting, I feel like I would be letting them down. Their "need" to exist and have their stories told keeps me from abandoning them. - Having someone who really wants to read the story. I think this is why so many of us list "reader's comments" as being important. Knowing that I have an audience waiting really keeps me going. I do feel a sense of obligation. And it's important to me to keep feeling that obligation, because it gives me a reason to push through when the going gets rough. I think sometimes we're hesitant to put "pressure" on each other, but for me that pressure is so essential. If I think no one cares, I start to feel like it's not worth it. I get lethargic and unmotivated and think "why bother?" But if even one person is saying "So when do I get to read more SAM?" I'll pick myself back up and start moving again. I have a couple friends who periodically "pester" me about when my next chapters will be written, and they are the main reason I keep writing. - Using different types of skills. This is why I have really gotten into writing simlit specifically. It's not all writing. I use all sorts of other skills as well. Pose making, doing custom swatches for objects, set building, costume design, visual scene planning, photography (screenshots), image editing, gameplay, etc. If one part of the process feels tiring, another part might actually feel invigorating. I have four main actions I have learned to take when my creative spirit feels lacking. - Take a break and be a story consumer for a while instead of a creator. I read books. I read graphic novels. I play Sims for fun. I play other games. I look at artwork. I watch movies. I watch TV shows. I read other people's simlit. I watch comedy sketches on YouTube. I listen to music. I listen to real people talking about stuff. Creativity, no matter how deeply it is a part of us, has to be fed to stay alive. I start getting excited about my own ideas again by spending some time being excited about other people's ideas. - Work on the set where the scene will take place. There's something about building the space where my characters will be "acting" that really helps me think about what is going to happen in the scene. I start to see possibilities. Where will they stand? What will they do? What will they say? How will they feel? Dialogue and action often starts to come to me when I am creating the space where that dialogue or action will be happening. - Let myself work on the scene that I am daydreaming about instead of the scene I think I should be working on next. This is the reason I jump around so much when I'm writing, working on Chapter 77 one day, Chapter 41 the next day, and a scene that I might not even use at all the day after that. I do not do well trying to work in a linear manner. If I force myself to stick to writing the chapters in the order they will be read, my motivation to write at all just disappears and I get nothing done. But if I let myself work on what I want to work on, it all gets done eventually. It might mean a few long hiatuses for my readers while I slowly assemble enough consecutive chapters to start posting again, but it works for me so that's just how it has to be. - Step back and figure out why I'm stalled. Sometimes my lack of motivation is actually because something I have already written (or am planning to write) is really bothering me. I take my periods of writer's block as a signal that I need to do some editing and/or re-configuring of my ideas. Once I figure out what the problem is and fix it, I feel motivated to move forward again.
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Post by HermioneSims on Sept 28, 2024 15:57:15 GMT
New questions! Let's see... The question, as MonaSolstraale described it, reminded me of the doubts I had while making my legacy, more than the plot-driven stories. I thought quite often that the chapter I was working on was weaker than the rest of the story, boring or uneventful. When letting the game decide a lot of the plot and there is little long-term planning, I think it's even more unavoidable than for other kinds of SimLit. That's also the challenge in game-driven stories, though (if you decide to make it game-driven). In those cases, my method was to tell myself: "You aren't allowed to play again until you write and publish the current chapter. So, if you want to play, WRITE NOW!" Most chapters in the legacy were indeed written quickly after a few hours gaming session, with the main aim of putting in text what was going on before I forgot about it. With my previous stories instead, I planned the whole plot ahead and worked at it as whole books more than independent chapters. In this case, a persistent lack of motivation on writing a scene was usually due to me disliking said scene, and I usually ended up making major changes to the story so to modify (or totally removing) the section annoying me.
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Post by mightysprite on Sept 29, 2024 3:51:50 GMT
- Step back and figure out why I'm stalled. Sometimes my lack of motivation is actually because something I have already written (or am planning to write) is really bothering me. I take my periods of writer's block as a signal that I need to do some editing and/or re-configuring of my ideas. Once I figure out what the problem is and fix it, I feel motivated to move forward again. That is so smart. I was recently stalled in a RL creative project and it was a similar experience-- I had to get past blaming myself for being stalled, and really work out what about my work was bothering me. And then I had to go to the person in charge and say "look, I think we need to cut xyz"-- oh joy. But, it worked out awesome in the end. As they say, trust your gut!
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Post by MonaSolstraale on Sept 29, 2024 12:16:21 GMT
Caerfinon I love your stripes because they exactly make me laugh 😉😄 I suddenly doubt whether I have read your entire Strangerville comic book or only excerpts. I'll have to look into that. Thanks 😊 GlacierSnow When I read your clarification of my question, I think it hits the nail on the head. There have been quite a lot of disturbing elements in my external environment for the last 3/4 years over which I have no influence, and of course it costs energy. I am very pleased with your thorough review of the trading options you use, as I can recognize several of them as tools I have used before. My main characters are usually very vivid my evidence. When I've lost contact with them before, having a conversation between them and my Mona character in-game has worked and I'm back on track. To be safe, I've always played in a test game after major updates, and we've had quite a few major updates and releases lately. Now that we have a Festival bug the game is completely paused as 50% of my characters live in San Myshuno. I love playing in San Myshuno so moving them is not something I want to go into. I have pictures for a lot of chapters to come out and even though I have a habit of taking supplementary pictures when I publish a chapter, this is an obstacle that has not slowed me down before. There is definitely something in my external environment that affects me so that I feel less confident. Readers matter. Without naming names, I have recently lost a reader who has followed my story from the birth of Tusnelda's Story and it feels like a loss that is difficult to put into words. I actually think that's where it is. Working with the story put me in touch with a loss. Thanks 🥰 HermioneSims Thanks for your input. My story constantly moves around in the space between the game-driven and the plot-driven. The chapter I'm referring to is probably quite controlled by the action in the game. A few months ago, I took a deep departure in my own life and a more plot-driven chapter. I think I may have ended up a little too far from where I can recognize myself. It is definitely worth thinking about and perhaps rethinking some of the action that lies ahead. Thanks 🥰 mightysprite You've got it 💪 😊
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Caerfinon
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Posts: 218
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Post by Caerfinon on Sept 29, 2024 16:31:08 GMT
MonaSolstraale The complete Strangerville story is a PDF download from the Comic Books link in my signature. Some bits were published as single panels in Simmer Tales previously.
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Post by MonaSolstraale on Sept 29, 2024 16:46:17 GMT
MonaSolstraale The complete Strangerville story is a PDF download from the Comic Books link in my signature. Some bits were published as single panels in Simmer Tales previously. I'm pretty sure I'll download it, but I guess I still need to read it. Sorry 😳
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Caerfinon
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Post by Caerfinon on Sept 29, 2024 17:02:18 GMT
No worries.
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Post by luciusstorm on Oct 8, 2024 14:43:29 GMT
How do you balance playing and writing (and curveballs)?
So, I have found that when I'm writing SimLit, I will often have an idea of where I want the story to go, then I'll play and the game throws me a curveball that changes my plan... them I sit down, edit my pictures and write, each step of which introduces its own curveballs and may change the direction of my story. Of course, it's also happened more than once, that I'll post a finished chapter and reader feedback throws me yet another curveball... as the readers see something or point out something I missed... which can suggest further changes.
When I started working on Strangerville Mystery, I played a lot... both because I didn't really know how the scripted scenario was going to go and because I got sucked into playing the scenario. I finally reached a point where I had to stop playing because I had gotten so far out ahead of my writing, I knew the various curveballs of the writing process would force me to adjust and I didn't know if my actual playthrough would still be valid. I've only today, in finishing the draft of Chapter 14, finally caught up with my "playing" backlog. Fortunately, I hadn't completely invalidated anything, though I did need to do some "reshoots" to fill in places where my story required screenshots I hadn't through to get.
I'm wondering how others handle things like that. I know some just record their game as it happens, and others script even more heavily than I do. How do you do it?
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Caerfinon
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Posts: 218
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Post by Caerfinon on Oct 8, 2024 15:34:04 GMT
luciusstorm I never let game-play get in the way of writing. When I did my Strangerville comic book I had already completed the adventure in-game several times with multiple characters. For the creation of my story I planned it out on story boards to map out the screenshots I would need to take. I created and entire new game instance that assembled all of the characters I wanted to use and some additional custom building sets and then carefully posed all the shots to line up with my storyboard. Most of the writing was already in place before I ever used the game to create supporting artwork. My comic strips are much more ad hoc and are inspired completely by what occurs in gameplay
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Post by MonaSolstraale on Oct 8, 2024 15:46:44 GMT
luciusstorm I have a script that I try to stick to. As I write somewhere between the plot-driven and the game-driven, it has happened more than once that the game throws me in a different direction than I planned. I often receive it as an enrichment or new inspiration. Sometimes I have become so caught up in the game that I am much longer than my planned episodes. I name these Saves and store them in a folder so I can come back to them later. This means that I rationalize if the inspiration takes me in a new direction and discard large amounts of images. It may be the release of new packages that makes me discard the image material that is already saved for use. It can also be reader comments. I love it when readers give comments that make me see the characters from a different angle. It is very inspiring. Sometimes a character develops surprisingly compared to what I myself have imagined. Sometimes a side character gets a more prominent role because I get caught up in the character's personality. It sounds messy. It's messy. I'm not very structured when it comes to my writing, although I try. I really try 😂
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Post by HermioneSims on Oct 8, 2024 19:21:51 GMT
How do you balance playing and writing (and curveballs)?
Let's see... My first stories were extremely plot-driven, to the point that I had all the text written before starting the game and entered the save just to set up the exact photo I needed. My sims had very little freedom to move around and interact in between the poses, and so they almost never let the game decide the plot for me (*I say almost because I used a bit the attraction system to decide the final couples. Of course it was back in the The Sims 2 times*)
Then, in 2019 my old PC running TS2 stopped working and (also thanks to a very good seasonal sale) I passed to TS4. At first I was quite lost with the new game dynamics, it was impossible to make stories the way I used to from day 1 without learning what to expect from the game dynamic. Also, I wanted to experience the challenge of inventing a plot one chapter at a time, following the inspiration of the moment (and then having to deal with dead ends I didn't predict in advance). And so I decided to start the Miller Legacy, which is the story I'm still re-posting right now. Between unexpected alien abductions, neighborhood stories causing very weird unplayed sims to have surprise relationships and kids, and many random encounters, a lot of the main twists in the story were really caused by random events chosen by the game this time. Sometimes it has been a real challenge to justify certain events (wasn't it exactly the challenge I was looking for, though?), and my story is full of end-of-the-chapter warnings sounding like: "I know that scene looks weird, but it's something that really happened while playing I want to include", but I think that overall it all fits the unpredictable legacy atmosphere I was looking for.
I'm not very synthetic tonight and I don't think I have fully answered yet... Anyway, in short, I would say that for my legacy (so my only story where gameplay had a role) I tend to enter the save with a vague plan in mind, which I usually follow alongside the random balls thrown in by the game. At the end I take all the screenshots that seem to tell an interesting story, move them around a bit and try to write a chapter around them. Also, many of the twists that started as random game events later became a base for me to plan new plot points, but I tend to be careful not to follow too many branches at once. If I get an idea that I like but that would explode as a side-plot, I tend to take note and use it later on (aka in one of the following Gens) as a main plot point.
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Post by GlacierSnow on Oct 8, 2024 22:55:04 GMT
How do you balance playing and writing (and curveballs)?
It depends on the story, and sometimes even the chapter or scene.
With Seventeen & Maldusk, it's basically all scripted. I have a long term plan (vague), a current season plan (outline), and a chapter plan (I verbally "storyboard" it, shot by shot). And sometimes I draw a map showing where objects and sims will be in a specific shot if it's complex. I am only using the game to get the screenshots I want, and I am heavily using custom poses (most of which I now make myself).
But, SAM isn't the only simlit story I write, I just haven't shared the others online at this point. These other stories are much more game play based, and I usually just run with the curve-balls the game throws me. Though, after a particularly de-railing curveball has happened, I often choose to get a mod to make it not happen again. Because for me, those kinds of things are only amusing once. If they happen again, they are annoying. And, in these stories, if something is important, I might temporarily turn off autonomy to make the scene go the way I want it to, but once it's done, I turn it back on.
I also have several saves where I am fully just playing, and only writing captions for the pictures. Those are entirely game play based.
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